About

About Lukas Frank:

Hi, I’m Lukas, a passionate and versatile developer with a strong background in event technology, video production, and game design and development. My journey began with a 3-year apprenticeship as a specialist in sound, video, light, and stage technology at the E.T.A.-Hoffmann Theater in Bamberg. During this time, I gained hands-on experience in building and operating stage setups, managing sound systems, and maintaining video equipment.

After successfully completing my apprenticeship, I was offered a role as a sound and video technician, where I further developed my ability to work independently and collaborate effectively within a team. My responsibilities included advising the directing team on technical solutions, operating complex sound and video systems, and ensuring all equipment was serviced and ready for every performance.

In addition to my professional work, I pursued my passion for video production by starting a part-time business as a photo and video creator. From 2016 onward, I worked with clients to produce high-quality videos, teaching myself everything from pre-production to post-processing. This self-driven approach honed my creative and technical skills, laying the foundation for my future work.

Currently, I am completing my Bachelor of Arts in Game Design and Development at Macromedia University in Cologne. Throughout my studies, I have expanded my expertise in programming, level design, and 3D development, working on various game projects that challenge both creativity and technical know-how. My ultimate goal is to create immersive and engaging experiences that captivate and inspire audiences.

Whether I’m designing levels, programming gameplay mechanics, or producing videos, I bring dedication, creativity, and technical expertise to every project I undertake.

Programs and Skills:

Game Design and Development:

  • Unreal Engine 4 + 5
    • Blueprint and basic C++ game programming
    • UI Design with Unreal Widgets (and CommonUI Widgets)
    • Cinematics with the Unreal sequencer
    • Technical Artist
    • Level Design
    • VFX in the Niagara system
    • Materials and shaders
  • Blender
  • Cinema 4D + Redshift
  • Unity 3D
    • Basic C# Programming
    • UI integration in Unity
    • Unity VR Development

Video and Motion Design:

  • Adobe Creative Cloud
  • DaVinci Resolve
  • Troikatronix Isadora
  • Video editing

Audio and Sound Design

  • Ableton Live
  • Pro Tools
  • QLab
  • Pro Tool
  • Composing Music
  • Professional Music Mixing

Documentation and Office:

  • Microsoft Word, PowerPoint and Excel
  • Team Leadership
  • Schedule Management